Flappy bird scratch
Have you played Flappy Bird? Why NOT? Every time you create a new Scratch project, it will include one sprite, the Scratch mascot: Scratch Cat. You can delete the cat or any other sprite by holding the Shift key on your keyboard while clicking it directly.
A small menu will appear with the option to delete whatever you Shift-clicked. You will be doing a lot of Shift-clicking to save you time while working on Scratch projects. If you are used to right-clicking with a mouse or trackpad, you may use that technique as an alternative to Shift-clicking. A sprite is any graphic element in a Scratch project other than the Stagewhich represents the background. For this game, you will create three sprites: Player, Ground, and Pipe.
Look for the New Sprite area beneath the Stage and click the first icon. Choose Sprite from Library. Change the name from Bat2 to Player because, in your game, the player will control the bat sprite. Click the Back button white triangle on blue circle to close the Info window.
Shift-click the new sprite, choose Infoand change the name to Ground. Click near the bottom-left corner of the Paint Editor canvas and then drag up and to the right side until you have a rectangle all the way across the bottom. You will use a cool programming trick so that you only need one Pipe sprite. Shift-click the sprite, choose Infoand change the name to Pipe. Click and drag across the middle of the Paint Editor canvas to draw a vertical pipe.
To make a hole for the bat to fly through, click the Select tool, click and drag across the middle of the pipe, and press the Delete or Backspace key on your keyboard. Good work! Now you have all three sprites you need to make your game. What comes next? That white background is a bit plain. The term gradient may be new to you. Scratch includes three types of gradients, which allow you to fade between two colors.
Part of what makes a sky look realistic is when it appears brighter toward the horizon and darker at the top of your game screen.
Gradients can be used for all sorts of effects like making something look metallic. He currently develops game design curriculum and learning materials for i2 Camp and provides teacher training in digital design, animation, and game development for K teachers throughout the country.Since you are reading this I am quite sure that you are familiar with this one hit wonder mobile application, which in fact kind of ruined the creators life a bit.
It is simply because he did not expect it to bring any monetary returns, and he stated that he was doing it for pure entertainment. Anyways, I am going to show you step by step how to re-create this game on Scratch programming language. Start by right clicking on the pictures and downloading the main character, the pipes and the background which I have provided in this article somewhere near this paragraph.
Then click on the backdrops, go to costumes tab and upload the flappy bird background picture. Then use the duplicate tool to extend the frame covering the whole stage.
Next I am going to make a program for the bird, and I will also create 3 additional costumes to it. This will make the game more dynamical. The first will be default looking straight forward, the second will tilt its head upwards, the third will be just like the first one. The last costume will tilt its head downwards. If you want, you can name the costumes 1, 2, 3 and 4 for convenience. Now comes the scripting part. Simply drag the block inside its window.
When I as a player will hit the space-bar the bird will change its y position by Dont forget to set the repeat loop block to repeat itself 4 times. This will make the flappy bird on scratch to be flying upwards and then coming back down.
And the last script is going to be triggered by simply click on the the green flag. Add another data block that sets the speed to 0, and make the bird start with the default, first costume. Its starting position should be at x-coordinates of and 0 for y-coordinates. This is approximately the left middle position on the stage.
Now I will script a forever loop that will check if the bird is touching the pipes or not. The for the sensing blocks the pipes will be available once I import the pipes to the game.
You will have to come back to this script later. Before we proceed any further, create a new sprite. When the canvas open, draw a green, straight line at the bottom of the screen.
This will works as an indicator to know when the bird touches the ground. Now lets create the first if-then statement that says, if the bird is not touching the ground, the speed will be changed by This will cause the bird constantly obey the gravity force, which brings it back down if we dont keep pressing the space key on the keyboard. The second if-then statement will constantly check if the bird is touching either the pipe or the ground. When it does, the whole game will stop.
So far, so good. Test the program to see if everything works as scripted. And if something is not working quite right, carefully examine my script with yours. You can also remix the numbers and add additional code to it to make it more authentic to the real game. But I think it is rather good as it is. Next I will script the pipes to make the spawn and move to the left side of the screen.
In fact, the bird only moves up and down. Start with two first event blocks. The first script will make pipe clones. Therefore, hide it when the game starts and inside the forever loop make it create clones of itself every 2 second.Duration: Day s. Number of children:. Junior Engineers offers a range of fun and engaging online coding workshops that are designed to educate, entertain and inspire kids from the comfort of your own home. All of our online workshops are delivered virtually and led by our qualified instructors, who guide students through fun coding challenges and digital projects online.
Students will develop the Flappy Bird game in Scratch, using drag and drop coding. They will learn programming concepts such loops, events, IF statements and variables. At the end of the session, they will be able to share their game with friends and family.
Flappy bird on Scratch.
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Flappy Bird using Scratch
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Facebook share. Hang on while we get you checked out We've sent you an email with all your details. You will be notified once the programs for the upcoming holidays have been confirmed. Just fill out a few details, and we'll call you within 24 hours.This tutorial will compare an implementation of Flappy Bird written in Scratch with one written in Pygame Zero. The Scratch and Pygame Zero programs are similar to a remarkable extent. The Pygame Zero version can be found in Pygame Zero repository.
You can also download the Scratch version from the repository. The Pygame Zero version includes scoring logic, which is omitted in the code examples on this page to make it a closer comparison. This corresponds to the Pygame Zero code setting these objects up as Actors :. In Pygame Zero we also have to ensure we draw these objects. In principle this gives a little more flexibility about how to draw the scene:. The pipes move at a constant rate irrespective of the bird. When they move off the left-hand side of the screen, they loop around to the right, and their vertical position moves at random.Scratch programming: How to build a flappy bird style game
This code becomes much simpler in Pygame Zero. We could write a single function that updates both pipes. In fact I split it a different way to make it clear that the reset actions go together:.
This lets me change them in one place when I want to tune the game. For example, in the code above, I could widen or narrow the gap between the two pipes simply by changing GAP. The biggest thing that differs is that there is no forever loop in Python code. This is the big difference between Scratch and most text-based programming languages: you must update the game by one animation step and then return. Returning gives Pygame Zero a chance to do things like processing input or redrawing the screen.
Loop forever and the game would just sit there, so any loops need to finish quickly. The patterns described above for how Scratch logic translates to Python code also apply for the bird logic. The first thing this function contains is some code to move the bird according to gravity:.
To represent this we need to track a variable bird. This is a new variable that we are defining, not something that Pygame Zero provides for us.
Note that the bird does not move horizontally! Its x position stays at 75 through the whole game. We simulate movement by moving the pipes towards it.
This checks if the bird is moving upwards or downwards. We show the bird2 image if it is moving upwards fast and the bird1 image otherwise. If so we set bird. This is a boolean value meaning it is either True or False.
We can use this to easily check if the bird is alive. And the final section checks if the bird has fallen off the bottom or the top of the game screen. If so it resets the bird:.You are not logged in! Victor's Arcade! Exit Fullscreen. Flappy Bird Hacked Rating:.
Played times hits since Feb 11,AM. A very fun and addictive game based on the hit trending app 'flappy bird'. Fly through the pipes and see how far you can get! Add a comment! You need to be logged in first…. Goodgame Empire. Goodgame Empire is a great strategy title by Goodgame Studios. Build your own castle, create a powerful army and fight epic player versus player battles on a dynamic world map.
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This is taking longer than usual Try reloading the page.This is the Scratch 3 version of the project. There is also a Scratch 2 version of the project. Click the green flag to start the game. Press the space bar to make the parrot flap its wings, and try to get it to fly through the gaps in the pipes!
You score one point for every pipe that you manage to get the parrot past. You will press the space bar to make the parrot flap its wings, and score one point for every pipe that you manage to get the parrot past. If you need to print this project, please use the printer-friendly version. Save your progress! Sign in to or create a Raspberry Pi account to save your project progress and come back later.
What you will need Hardware A computer capable of running Scratch 3 Software Scratch 3 either online or offline. What you will learn How to create sprites using Vector mode How to use sounds How to detect collisions How to control a sprite using the keyboard.
Additional notes for educators If you need to print this project, please use the printer-friendly version.